AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in Saudi Arabia - Q3 2021
Discover the performance trends of the top 5 slime games on iOS in Saudi Arabia for Q3 2021, with insights from Sensor Tower.
In the third quarter of 2021, the top 5 slime games on iOS in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw a modest fluctuation in weekly revenue, peaking at around $43 in the week of August 9. Weekly downloads experienced a general decline, starting from about 1.4K at the beginning of the quarter and dropping to approximately 730 by the end of September. Weekly active users followed a similar trend, decreasing from roughly 3.5K to just over 2.1K.
Jelly: Slime simulator, ASMR by Index Zero had a notable peak in weekly downloads reaching 3.2K in the week of July 19, although it dropped significantly to just 52 in the week of August 9. The app's revenue was relatively stable, with a high of $201 in the week of July 26. Weekly active users started at around 6.8K and gradually declined to just under 4K by the end of the quarter.
Makeup Slime Game! Relaxation from Shanze Shafique maintained steady weekly downloads, hovering around 700 for most of the quarter, before dropping to 454 in the final week of September. The app had minimal revenue, with a peak of $12 in the week of August 2. Weekly active users showed a slight decrease from around 3.5K to 2.8K over the quarter.
Fluid Simulation by Pavel Dobryakov experienced a significant increase in weekly revenue, peaking at $111 in the week of August 23. Weekly downloads were quite variable, with a high of 1.1K in the same week. Active users also saw a peak of approximately 1.9K during this period before decreasing to around 773 by the end of September.
Virtual Slime from Cider Software LLC had consistent weekly downloads averaging around 400, with a slight dip towards the end of the quarter. Revenue for this app was minimal, with a peak of $9 in the week of August 30. Active users showed a gradual decline from about 2.1K to around 1.5K throughout the quarter.
These trends highlight the varying performance of slime games on iOS in Saudi Arabia during Q3 2021. For more detailed insights, visit Sensor Tower.